12/24/2002

Relics page and Quest Items  page updated with a new relic quest.

12/19/2002

Relics page updated with changes made to Stream of Conscious and Dexterous Hoist. Four new relics added.

12/10/2002

A Character Creation Guide has been added to the site, submitted and written by Beatofficer.
To view the guide, click here or visit the Choosing A Race page.

12/09/2002

Mask of Enshroudment added to the Quest Items  page.
Relics page updated with changes made to baseline and some special relics.

12/08/2002

A new ability has been given to Templars. See www.racewarkingdoms.com/actions.htm for all the details.

12/06/2002

Quest Items page updated with a slight modification to the Archer's Pouch of Secrecy.

12/04/2002

Relics page updated with changes made to Vampire's Scorn..

12/04/2002

Quest Items page updated with 3 new items.
Relics page updated with 2 new relics.

11/26/2002

Help Site interface redone!

10/11/2002

Relics page updated with changes made to Devil's Deliverance.

10/05/2002

Quests Page updated with new beast quest.

9/22/2002

Relics page updated, changes made to Voidance and Devil's Deliverance.

9/16/2002

A new Theurgist Quest added today involving the Chained Libertine. Quests and Relics pages updated.
There are now special attributes to the top 3 crafted armors, weapons and spells:
Enlightened Everbearing - 5% Durability boost, 20% Str boost, 20% Ntl boost
Clarified Creation - 50% Contravention boost
Reivived Organismal - 50% Agility boost

9/09/2002

Today is the one year anniversary of RWK. A discussion was held discussing new relics that are to be added today, and the general consensus was for skill relics and a super annul relic.
See
Relics page for details.

6/28/2002

Quests Page updated.

New Tradeskill added: Chantcrafting. Chantcrafting is capped at 10. If you have a Tradeskill Manifesto, this cap is lifted 999. The difficulty in Chantcrafting is dependant on the value of the item being enchanted/disenchanted, not the relic. The cost of chanting is either 1 or 2 runes depending on the value of the item being chanted.

5/08/2002

Tradeskills added! Now players have the ability to create the same items that can be bought in stores plus more powerful items for half the cost. When you attempt to make an item it will cost you half the store price whether you fail or succeed. You will only be able to create items that are within your skill range, however, the items that are just barely craftable will fail VERY often and will end up costing you a lot of money so it is suggested that you practice on items that are easy for you to craft. All crafted items can be sold back to the store at the exact same amount that you used to make them with the exception of the items that are not purchasable in the stores. These higher level items require runes to be crafted (and thus also require the runeworking skill so you'll want to keep that skill up if you intend on making high end items later). Crafting skills are initially capped at 100 but there are very simple quests (see the Quests Page for details) that can be done to raise the cap to 400, and if you are lucky enough to slay an Eclyptic Hell Angel then you will receive the Tradeskill Manifesto that will raise your tradeskill cap to 999. It is estimated that to create the highest items on the list requires a crafting skill of about 750-800. You may type /trade to see a list of your tradeskills.

A new DESTROY feature has been added to the list of actions and the SELL feature has been altered slightly. This is to help keep you from destroying precious items while mass-selling crafted items. The sell feature will no longer allow you to sell enchanted items, they must instead be destroyed. When you destroy an item you still get the full amount of sell cost.

4/07/2002

Ten new quests added, see the Quest Items page for details.

New weapons and spells added. Precise Weapons and Accurate Spells double your Dex and Cnc respectively. Heavy Weapons and Major Spells double the damage that the item is capable of dealing. Light Weapons and Rapid Spells halve the attacking delay. Lights and Rapids are not stackable, having more than one equipped is a waste since you will only get your delay reduced once.

Bows and Arrows added to the game. You must have a bow in one hand and a set of Arrows in the other to be an archer. Archers have the bonus of dealing 5 times as much damage and being 5 times more likely to land a blow than conventional fighters. They do suffer a slight penalty, however, in that they have a greater attack delay. This delay can be reduced by having a better set of arrows. Damage dealt depends on your bow and Cnc and accuracy depends on Dex.

 

New Class added, Theurgists. In order to be a Theurgist you must cast without having any spells equipped. The damage they do is extremely random and can be vary greatly, however, they are 100 times less likely to ever fizzle than conventional casters. The amount of damage they do is dependant on Durability and their fizzle rate is based on Concentration.

 

Kingdoms now have a feature of storing Runes. Runes currently only function to help a kingdom defend against incoming attacks (attack a kingdom that has runes and a large army and you'll find you have extreme losses) but are rumored to be soon used for the creation of ultra-powerful and rare items.

3/06/2002

Quest Items page updated with the details on all the latest quests.


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