12/24/2002
Relics page and Quest Items page updated with a new relic quest.
12/19/2002
Relics page updated with changes made to Stream of Conscious and Dexterous Hoist. Four new relics added.
12/10/2002
A Character
Creation Guide has been added to the site, submitted and written by
Beatofficer.
To view the guide, click here or
visit the Choosing A Race page.
12/09/2002
Mask of
Enshroudment added to the Quest
Items page.
Relics page updated with changes made to baseline
and some special relics.
12/08/2002
A new ability has been given to Templars. See www.racewarkingdoms.com/actions.htm for all the details.
12/06/2002
Quest Items page updated with a slight modification to the Archer's Pouch of Secrecy.
12/04/2002
Relics page updated with changes made to Vampire's Scorn..
12/04/2002
Quest
Items page updated with 3 new items.
Relics page updated with 2 new relics.
11/26/2002
Help Site interface redone!
10/11/2002
Relics page updated with changes made to Devil's Deliverance.
10/05/2002
Quests Page updated with new beast quest.
9/22/2002
Relics page updated, changes made to Voidance and Devil's Deliverance.
9/16/2002
A new Theurgist Quest
added today involving the Chained Libertine. Quests and Relics pages updated.
There are now special attributes to the top 3 crafted armors, weapons and spells:
Enlightened Everbearing - 5% Durability boost, 20% Str boost, 20% Ntl boost
Clarified Creation - 50% Contravention boost
Reivived Organismal - 50% Agility boost
9/09/2002
Today is the one
year anniversary of RWK. A discussion was held discussing new relics that are to be added
today, and the general consensus was for skill relics and a super annul relic.
See Relics page for details.
6/28/2002
Quests Page updated.New Tradeskill added: Chantcrafting. Chantcrafting is capped at 10. If you have a Tradeskill Manifesto, this cap is lifted 999. The difficulty in Chantcrafting is dependant on the value of the item being enchanted/disenchanted, not the relic. The cost of chanting is either 1 or 2 runes depending on the value of the item being chanted.
5/08/2002
Tradeskills
added! Now players have the ability to create the same items that can be bought in stores
plus more powerful items for half the cost. When you attempt to make an item it will cost
you half the store price whether you fail or succeed. You will only be able to create
items that are within your skill range, however, the items that are just barely craftable
will fail VERY often and will end up costing you a lot of money so it is suggested that
you practice on items that are easy for you to craft. All crafted items can be sold back
to the store at the exact same amount that you used to make them with the exception of the
items that are not purchasable in the stores. These higher level items require runes to be
crafted (and thus also require the runeworking skill so you'll want to keep that skill up
if you intend on making high end items later). Crafting skills are initially capped at 100
but there are very simple quests (see the Quests Page for details) that can be done to raise the cap to
400, and if you are lucky enough to slay an Eclyptic Hell Angel then you will receive the
Tradeskill Manifesto that will raise your tradeskill cap to 999. It is estimated that to
create the highest items on the list requires a crafting skill of about 750-800. You may
type /trade to see a list of your tradeskills.
A new DESTROY feature has been added to the list of actions and the SELL feature has been altered slightly. This is to help keep you from destroying precious items while mass-selling crafted items. The sell feature will no longer allow you to sell enchanted items, they must instead be destroyed. When you destroy an item you still get the full amount of sell cost.
4/07/2002
Ten new quests
added, see the Quest Items
page for details.
New weapons and spells added. Precise Weapons and Accurate Spells double your Dex and Cnc
respectively. Heavy Weapons and Major Spells double the damage that the item is capable of
dealing. Light Weapons and Rapid Spells halve the attacking delay. Lights and Rapids are
not stackable, having more than one equipped is a waste since you will only get your delay
reduced once.
Bows and Arrows added to the game. You must have a bow in one hand and a set of Arrows in
the other to be an archer. Archers have the bonus of dealing 5 times as much damage and
being 5 times more likely to land a blow than conventional fighters. They do suffer a
slight penalty, however, in that they have a greater attack delay. This delay can be
reduced by having a better set of arrows. Damage dealt depends on your bow and Cnc and
accuracy depends on Dex.
New Class added, Theurgists. In order to be a Theurgist you must cast without having any spells equipped. The damage they do is extremely random and can be vary greatly, however, they are 100 times less likely to ever fizzle than conventional casters. The amount of damage they do is dependant on Durability and their fizzle rate is based on Concentration.
Kingdoms now have a feature of storing Runes. Runes currently only function to help a kingdom defend against incoming attacks (attack a kingdom that has runes and a large army and you'll find you have extreme losses) but are rumored to be soon used for the creation of ultra-powerful and rare items.
3/06/2002
Quest Items page updated with the details on all the latest quests.