2/28/2002

 

Eleven new quests added today - not yet listed on the Quest page as not enough information has been found out about them yet. These are for you, the players of RWK, to figure out, and as you discover details about the new quests they will be added to this page accordingly.

2/25/2002

 

Stallion's Pub has been added to 150, Sur, 145 where creatures give 5 times the gold as normal surface creatures and are as strong as guards (like in Le Puddle Deep). Both zones are important in quests

New quest item added: Enduring Fists.
See the Quest Items page for details.

2/18/2002

New quest items have been added: the Crystal of Lars and the Templar's Wand. Both are Templar ONLY drops (you have to be a Templar to get them) but their effects have not yet been revealed.

Sky hermits are now active. If you give them 2 billion gold, they will give you an approbation on your weapon/spell of choice the same way the Dungeon hermits give blessings.

New super relics added: Melee's Rage, Caster's Revenge, and Vampires Scorn. See the Relics page for details. These drops are very rare and can be dropped as enchantments or in pure relic form.

New /stats command  was added that shows your stats after your relics fire.
Several notes: These numbers are maxed at 2 billion, however, relics DO make your stats go far greater than 2 billion but it's not possible to display these larger numbers. Skills have no effect on your stats as they are displayed here, this is only for relics.

Newer players may benefit from leaving one hand empty or one spell slot empty because in doing so they will double the damage factor of the weapon or spell in the other hand. This does not work for shields, only offensive items.

New Race Added: Templars. This is an upgrade only option, you cannot create a character as a Templar you can only upgrade an existing character to one. Templars gain both stats and levels twice as fast as other races, they gain 20 points in each stat plus an addition 140 points in the stat they choose to increase thus gaining two levels every time they level. Even at level caps it is beneficial to be a Templar because it will help you rearrange your stats more quickly. Templars get a 50% skill bonus making them 50% more likely to go up in skills every fight. Templars also, when speaking in main chat, have their location blocked from the other players so they can chat safely from their secret kingdoms without anyone knowing where they are. Kingdoms owned by Templars will not show up on the Richest Kingdoms list.
It is also rumored that Templars will be the only race able to advance beyond the 100k marker for a certain period of time after the 100k level cap is changed.

New Special Zone: Le Puddle Deep is located at 140, Sur, 190. Enemies here all have relics and skills and are as difficult as guards but give 5 times the gold of normal surface creatures.

1/16/2002

A new beast and weapon relic was added today. The slayer of the new beast (the Crucified Corpse), whenever it shall appear, will receive the approbation of his or her choice as well as a Rusty Dagger with a relic called *Denial of the Believer*. The Rusty Dagger will be a priceless item for vamps and possibly casters. Its effect is that of the *Calling of Cara* plus a 90% durability damage spell. For the exact specs see the Relics page.
This new Quest Item CAN be traded so if a fighter should kill the beast, they can sell the Dagger to someone who would benefit from it. This is a Beast ONLY relic and will not be dropped.

Changes were made to the skill Criticality. Euphoric Rushes and Euphoric Surges were added to the game which indicates an increase in the power of your relics heal or damage amount. Criticality also increases the chance of your relics going off and executing either a Euphoric Rush or Surge.
New skill added. See
Skills page.

Due to popular demand, you can also now turn off either shout or emote, or both for that matter.
If you have shout off you will still receive Beast messages and be able to see the Deities messages.

And Klowdz was the Group 1 winner of yesterday's Acumen Inquest. To everyone that's saying 'It's no surprise that Klowdz won', you would be saying the exact same thing if it was Odessa... or Battlehammer... or Stigmata.... etc.

1/14/2002

Death Spike now does 1'000'000 damage instead of 1000.

1/13/2002

A new skill system has been added to the game. See Skills page for details.

1/10/2002

Hermits were added to the four corners of every plane.
Currently only the dungeon hermits are active.
If you give the dungeon hermits 1 billion gold, they will enchant a weapon or spell, depending on which corner of the plane you are in.
The upper left corner (000,Dun,299) enchants your first equipped weapon.
The upper right hand corner (299,Dun,299) enchants your second equipped weapon.
The lower left corner (000,Dun,000) enchants your first equipped spell.
The lower right corner (299,Dun,000) enchants your second equipped spell.
The enchantment is the calling relic of your choice, which you can change in the options menu.
The other plane hermits currently have no purpose but will for future quests.

1/06/2002

A new quest weapon and spell were added to the game today that can only be acquired by participating in, and winning, the new Quest Beast Hunts.
To see details on the new weapon, "Mace of Resurrection" and the new spell "Sinner's Rebirth", go to the Quest Items page.
The new Quest Beast Hunts will be held more often than normal beast hunts, usually around once a day. Granted the winner has either a Rustless Lifeceaser or a Lifeless Growls, his item will be upgraded to the corresponding Quest Item.
All beast hunts from now on will be quest related and the quest item received will be dependant on the beast fought.